# Workers

# Description

Workers are adopted from the Tavern using COINS each. The price of adopting will vary and will be increased on demand automatically. Each Worker has a Salary that represents the income that they will generate in their working shift.

After completing a full working shift and being Called Back on The Tavern, the Worker will need to rest(the rest time will be equal to the time worked).

Each Worker has 4 health points that can be randomly lost while working.

(each generation has a limited amount of Workers that can be adopted)

# Workers cycle

Idle: Worker already rested and ready to be sent to work.

Working: The Worker is in his working day.

Finished Working: Our Worker finished his day and we must return him manually to our city.

Exhausted: Once the Worker has returned, we will have to send him to sleep (we will have to have a bed available in our house).

Resting: The Worker already in his bed must rest the same hours that he worked.

Finished Resting: The Worker has finished resting and we will have to wake him up so that he is back in IDLE status and can go back to work.


# Salary

Salary is the representation of how much the Worker will generate in a working shift. Salaries are estimated using Worker's Rarity and Worker's Type.

Workers from the same rarity will have similar COINS per hour points while Worker classes will affect on the distribution of hours but keeping the rarities average.

# Gender

Workers can have one of two gender, female or male. Genders are randomized depending on the class, some classes are only available to specific gender.

# Rarity

In WorkerTown we have a total of 6 different rarities, each rarity has its respective classes.

Rarity is determined at the time a Worker is adopted. The probabilities are:

Probability Rarity
1% Legendary
2% Unique
6% Epic
20% Rare
25% Uncommon
46% Common

# Generation

We are currently at Gen 0 and this generation started at xx/xx/21.

Generation will determine how many Workers will be available for adopting/breeding, how many times Workers of that generation can be breeded and how many houses are listed for public sale.

# Breeding

Our Workers will be able to reproduce with others by our breeding process. Each Worker can be breeded for a total amount of COINS depending on the generation, each breed becoming more expensive. Breeding can be only done between male and female.

There is no limitation with either Generations or Rarity in order to breed two Workers.

Calculations will be released in the future.

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# Gameplay

# Tavern

The Tavern is the place where you will be able to adopt and manage Workers.



# Adopting

Our environment is fully based on Workers that have been adopted in their specific generation in The Tavern. Adopting cost will vary and will be increased on demand automatically and will be limited by current Generation having a specific limit for adopting/breeding Workers.

# Working

Once we have our Worker we can send him to work and he will work the hours corresponding to his workday.

Workers will have 4 shifts (each shift will last according to the number of working hours), and they will need to be fed each shift. If we do not feed them at the end of the turn they will lose a health point which will affect the reward when they are called back, in the case they are called back with full health, the hours worked will be added to a reward bar that when completed we can claim a Health Potion.

# Working Shifts

Working time Shift
6h 1,5 hour each
8h 2 hour each
12h 3 hour each
18h 4,5 hour each
24h 6 hour each
36h 9 hour each
48h 12 hour each
72h 18 hour each

# Reward Penalty

When our Worker returns from his workday, the reward he will give us will depend on how many heart he has.

Health Points Penalty
Full health -0% Reward
3 hearts -15% Reward
2 hearts -25% Reward
1 heart -35% Reward
0 hearts -50% Reward

# Health Potion

If our worker returns with full health, the hours worked, will be added to a reward bar that when completed, will reward a claimable Health Potion.



The Health Potion will have 2 main functions:

  • We can give it to our worker as soon as we send them to work and during that shift time it will not be necessary to feed him since he will not be able to decrease his Health Points.
  • We can give it to a Worker who we have forgotten to feed and his Health Points decreased, by giving it the health points will increase to the maximum and it will not be necessary to feed him again until he returns from work.

# Resting

When our Worker returns from work, it will need to rest and for this we will need to have a bed available in our house.

Resting time is equivalent to working time.





# Classes

# Rarity 1

# Inn Keeper

Image
Gender
Salary

Male

452 COINS/24h

# Villager

Image
Gender
Salary

Female

226 COINS/12h

# Old

Image
Gender
Salary

Female/Male

1357 COINS/72h

# Young

Image
Gender
Salary

Female/Male

678 COINS/36h

# Pirate

Image
Gender
Salary

Female/Male

904 COINS/48h

# Bandit

Image
Gender
Salary

Female/Male

113 COINS/6h

# Rarity 2

# Adventurer

Image
Gender
Salary

Female/Male

1519 COINS/72h

# Farmer

Image
Gender
Salary

Male

1013 COINS/48h

# Builder

Image
Gender
Salary

Male

506 COINS/24h

# Blacksmith

Image
Gender
Salary

Male

169 COINS/8h

# Miner

Image
Gender
Salary

Male

253 COINS/12h

# Fisherman

Image
Gender
Salary

Male

380 COINS/18h

# Rarity 3

# Mage

Image
Gender
Salary

Female/Male

1162 COINS/48h

# Bard

Image
Gender
Salary

Female

290 COINS/12h

# Dancer

Image
Gender
Salary

Female

581 COINS/24h

# Archer

Image
Gender
Salary

Female

1745 COINS/72h

# Bandit Leader

Image
Gender
Salary

Male

194 COINS/8h

# Rarity 4

# Gladiator

Image
Gender
Salary

Male

595 COINS/24h

# Priestess

Image
Gender
Salary

Female

953 COINS/36h

# Pirate Leader

Image
Gender
Salary

Male

1973 COINS/72h

# Ninja

Image
Gender
Salary

Female/Male

235 COINS/8h

# Cult

Image
Gender
Salary

Female/Male

1466 COINS/48h

# Rarity 5

# Alchemist

Image
Gender
Salary

Female/Male

759 COINS/24h

# Royal guard

Image
Gender
Salary

Female/Male

1584 COINS/48h

# Knight

Image
Gender
Salary

Female

434 COINS/12h

# Thief

Image
Gender
Salary

Female

228 COINS/6h

# Paladin

Image
Gender
Salary

Male

1917 COINS/48h

# Rogue

Image
Gender
Salary

Male

1012 COINS/24h

# Rarity 6

# Necromancer

Image
Gender
Salary

Female/Male

1179 COINS/24h

# Plague Doctor

Image
Gender
Salary

Female/Male

632 COINS/12h

# King

Image
Gender
Salary

Male

1608 COINS/24h

# Queen

Image
Gender
Salary

Female

1769 COINS/24h

# Prince

Image
Gender
Salary

Male

2721 COINS/48h

# Princess

Image
Gender
Salary

Female

2948 COINS/48h

# Seasonal Classes

# Christmas 2022

# Santa Claus

Image
Gender
Salary

Male

3425 COINS/72h